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CoffeeCup - 01_11 Mantra Rendering Setup with Principled S

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In this tutorial, you will learn how to set up your Render scene for rendering with Mantra. We use a Light Dome with an HDRI and then add our PBR textures from Substance Painter to our Principled Shader. In the end, we render out our still image.

These topics are covered:

Importance of Real-World Size
Scaling the cup
Setting up a Camera
Setting up a Dome Light / Environment Light
HDRs for Lighting
IPR Rendering
Region Render in IPR
Activating Subdivisions Surfaces for Mantra Rendering
Setting up the Principled Shaders
Different ways of adding textures to Shaders
Adding Substance Painter PBR textures
Fixing the wrong appearance of the textures
Setting up a Mantra Render Node
Variables for automatic naming
Rendering the final Shot

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad:
gumroad.com/pixeltrain3d

Find more information on pixeltrain.net
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain

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