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CoffeeCup - 01_10 Material Assignment Export as FBX

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In this tutorial, you will learn how to prepare your Model for exporting to a 3D-Painting Application (Substance Painter, 3D-Coat, Mari). For this, we generate a Low- and a High-Poly FBX, add „Dummy“ Materials as helpers for Texture sets and do the export.

These topics are covered:

Preparing the Low Poly and high poly mesh
Subdivide Node
ROP FBX Output Node
Group Combine Node
Encapsulating Materials
Material Networks
Material Node
Working with multiple Panes
Assigning Materials to groups
Adding Material Slots
Principled Shader
Creating a Camera
IPR Testrender
De-activating Point Colors
Exporting Low- and High-Poly Mesh for Painting

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad:
gumroad.com/pixeltrain3d

Find more information on pixeltrain.net
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain

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