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Stuart Ansley - Modeling, Texturing, Lookdev Reel - Summer

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Stuart Ansley - Modeling, Texturing, Lookdev Artist
Vancouver, Canada
[email protected]

Software Used:
Maya, Zbrush, Mari, Photoshop, V-Ray

Archangel Blade - Supernatural Season 13, 2018
* Digital recreation of real prop made for Supernatural
* Modeled and UV’d in Maya and Zbrush
* Textures painted in Mari
* Lookdev and lighting done in V-Ray for Maya

Panthro Action Figure - Supernatural Season 14, 2019
* Photogrammetry scan of the toy was done out of house
* Retopology and model enhancements and adjustments done in Maya and Zbrush
* The model was fully repainted in Mari using handpainting and projections
* Nunchuck model and lookdev done in V-Ray
* Lookdev and Lighting done in V-Ray

Mechanical Hand Trap, - Supernatural Season 13, 2017
* Model designed and built and UV’d in Maya
* Camera layout, mechanism rigging and animation done in Maya
* Metal textures created procedurally in V-Ray for Maya
* Lookdev, lighting and rendering done in V-Ray for Maya

Forest Troll - Supernatural, Season 13, 2018
* Designed in Zbrush
* The body was modelled from pre-purchased base mesh, sculpted in Zbrush and retoplogized and UV’d in Maya
* The head and hands were sculpted in Zbrush and retopologized in Maya
* Textures painted in Mari
* Lookdev lighting and rendering in V-Ray for Maya

Underwater Landscape and Coffin - Supernatural, Season 14, 2019
* Layout and Camera work done in Maya
* Coffin model created and UV’d in Maya, details like welds and sigil plates sculpted in Zbrush
* Textures painted in Mari
* Rock formations were supplied by Quixel Megascans library
* Underwater “look” designed with V-Ray environment fog, but ultimately I rendered with flat white lighting and deep renders in Nuke were used by compositor Petar Tsonev to create the final look
* Rendering done in V-Ray for Maya

Tentacle Beast - Supernatural, Season 13, 2018
* Three sets of textures painted in Mari, one for the Mommy and Daddy Tentacles and one for the regular generic tentacles
* The main body of the textures were painted to be tileable down the body
* Lookdev done in V-Ray
* Lighting done in V-Ray for Maya

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