Sonali Dutta - CG Artist Reel

Sonali Dutta - CG Artist Reel

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1. Lily: Responsible for all aspects (sculpting, surfacing, grooming, FX, lighting, rigging, animation). Created with Houdini, Maya, Substance Painter, Photoshop, Nuke; rendered with Arnold.
Senior thesis about a mermaid. Groom created in XGen and Houdini. Skin textures painted in Substance Painter, eye texture painted in Photoshop, lilypad texture created in Substance Designer. Character sculpted, rigged, and animated in Maya.

2. Duckling: Responsible for grooming, shading, and lighting. Created with Houdini and Substance Painter; rendered with Arnold.
Character look development for the upcoming animated film Wander. Model by Eugenia Ramos, character design & animation by Wynne Gettelfinger, and rigging by Rachel Kimbrough & Althea Wheaton.
Groom created using Houdini's hair and fur tools with procedural workflow, using guide processes to paint skin attributes.

3. Nia: Responsible for grooming, surfacing, shading, and lighting. Created with Houdini, Substance Painter, Maya, and Photoshop; rendered with Arnold.
Character look development for the upcoming animated film Wander. Character design by Erin ONeal, Modeling by Eugenia Ramos and Erin ONeal.
Skin textures hand-painted in Substance Painter, and eye texture painted in Photoshop. Groom created using Houdini's hair and fur tools.

4. Skysh: Responsible for creature surfacing, shading, and lighting. Created with Maya, Substance Painter, Mari, and Nuke; rendered with Arnold.
A full-CG fantasy creature, the skysh, textured for open-world RPG game KAIA. Skysh modeled by Dylan Cook, and rock modeled by Alexandra Miller.

5. 0.1 Seconds in the Life of a Crash Test Dummy. I was responsible for all aspects (modeling, rigging, animation, lookdev, lighting, and compositing) except background footage. Created with Maya and Nuke, rendered with Arnold.
A full-CG crash test dummy composited over a photograph of a car interior, composited over live-action footage. Modeling, rigging, animation, texturing, shading, and lighting created in Maya. Compositing done in Nuke.

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