DES373 Project: V is for Vehicle
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Completed for DES373, Hard Surface Modeling, for Professor Nathan Clark at UW-Stout
Project Duration: 4-5 Weeks
An assignment that involved learning to break a complex model into simpler meshes to reduce the overall polygon count and create a higher quality model. Both low and high-poly versions of the model were created and baked using Substance Painter. Textures were than applied in Substance Painter and imported into Maya for a final render.
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