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- a dip into the sound design behind an indie game I'm working on
- an explainer of the "soundscape to sound effect" method
- programming an audio manager (something to pull sound files during gameplay, something reactive to whats happening)
- using C, and there are some pictures of the current patch draft (as of February 2020) in pure data, which speaks to unity beautifully
- a proof of concept, maybe, using some screen recordings of how the game plays as of now, though there is lots to come
- edited here using ableton, google docs, and sourced sounds straight from the patch files!
for more information - https://twitter.com/nicoloonline/status/1163272735126171649
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