Pyro Exercise - Houdini
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Simulated in Houdini. Rendered in Arnold.
Environment models from Kitbash3D Warzone.
*There is some render noises on the environment & visible voxel grid on the explosion. For now I cannot afford to re-render it since it takes forever on my old laptop.
The goals of this project are:
1. Developing my pyro workflow even further and creating a few HDAs.
2. Learning about Arnold Instancing for volumes.
3. Making an explosion shockwave with velocity pass.
4. Understanding Deep Compositing workflow.
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CPU: Intel Core i7 - 6700HQ @ 2.6 GHz (4 cores)
RAM: 16 GB
GPU: NVIDIA Geforce GTX 960M
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