\n

Free download Gina Yeh- Demo Reel video and edit with RedcoolMedia movie maker MovieStudio video editor online and AudioStudio audio editor onlin

This is the free video Gina Yeh- Demo Reel that can be downloaded, played and edit with our RedcoolMedia movie maker MovieStudio free video editor online and AudioStudio free audio editor online

VIDEO DESCRIPTION:

Play, download and edit the free video Gina Yeh- Demo Reel.

Shot Breakdown

Shot 1- Fisherman’s Shack (Modular Asset)

Responsible for modeling and texturing the Shack.
Software used: Maya, Zbrush, Substance Painter, Marmoset Toolbag 4.
Low-poly model modeled In Maya, high-poly details sculpted in Zbrush. Textured in Substance Painter (PBR textures). Rendered in Marmoset Toolbag 4.
Credits: Concept art by Maeve Broadbin

Shot 2- Wheelin’ & Mealin’ City Buildings

Collaborative Project with USC Games Advanced Games Project.
Software used: Maya, Substance Painter, Marmoset Toolbag 4, Unreal Engine 4.
Responsible for texturing the city buildings and building general lighting for the game in UE4
UV-Mapped 14 building assets in Maya and textured in Substance Painter (PBR textures). Set up general lighting (Sky Sphere and post-process effects) for the game, rendered in Unreal Engine 4.24.
Credits: Concept Art: Atlas Lin, Modeler: Lukas Schwarzer, Jamie Liao, Tech Artist: Sichen Liu
For more info about the game please visit: http://www.wheelinnmealin.com/

Shot 3- M-525 On A Mission

Responsible for Look Dev for all the assets in the scene and lighting the environment. Software used: Maya, Arnold, Nuke.
All Shaders created in Maya using Shader Networks. Lighting built and rendered in Arnold. Composited in Nuke 12.2.
Credits: Scene modeled by Juan Carlos Silva- Challenge #18: Science Fiction http://www.3drender.com/challenges/
Base photo textures from http://www.textures.com

Shot 4- UE4- Yuan Yue Ting (Real-time Modular Environment Look Dev)

Responsible for Look Dev for all the assets in the scene, lighting the environment, modeling (hero assets)
Software used: Maya, Unreal Engine 4, Quixel Megascans, Quixel Bridge
Adjusted various parameters of the shaders and blended textures using vertex painting in Unreal Engine 4.25. Lighting built in Unreal Engine 4.25. Arches, walls, and pavilion modeled in Maya.
Credits: Trees- Temperate Vegetation by Project Nature, Textures and other assets: Quixel Megascans, Water Plane: Provided by Professor Andy Fedak

Download, play and edit free videos and free audios from Gina Yeh- Demo Reel using RedcoolMedia.net web apps

Ad