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GAME TALK #4: KIERAN NOLAN

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APRIL 17 2019/17 APRILE 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)

GAME AESTHETICS: PLATFORM CONSTRAINTS + CREATIVE AFFORDANCES
LANGUAGE: ENGLISH
This lecture by artist-researcher Kieran Nolan is an alternative primer in game aesthetics. Videogames are aesthetic experiences, with the communicative link between player and game shaped by (a) the affordances and constraints of the host platform, (b) the interface type used, and (c) the game environment, in terms of the situated space of the player, as well as the inner space of the game world itself. Exemplars of breakthroughs in game aesthetics spanning game design history will be discussed, from retro through to current generation platforms. Kieran will also present his ongoing series of game based experiments in arcade interface aesthetics. These works explore themes including interface constraints, materiality, and user context, combining to form a self-reflexive, experiential composite overview of the arcade interface.

Kieran Nolan is an artist-researcher, indie-game designer, and academic. He is a lecturer with the Department of Creative Arts, Media and Music at Dundalk Institute of Technology, where he is Programme Director of the BA in Media Arts and Technologies and the BA (Hons) in Communications and Creative Multimedia, and co-organiser of the Picteilín Creative Media and Games Studies Conference. Kieran is also a PhD candidate in Digital Arts and Humanities with the Graphics Vision and Visualisation group at Trinity College, Dublin. His PhD research explores the aesthetic, material and connective properties of the arcade videogame interface. Kieran’s research work has been published at conferences and exhibitions worldwide, including Vector Game Art and New Media Festival (Toronto), The Science Gallery (Dublin), Eurogamer Expo (London), Future and Reality of Gaming/F.R.O.G. (Vienna), International Symposium of Electronic Arts/ISEA (Belfast, Hong Kong), ZIL Cultural Centre (Moscow), the A MAZE. International Independent Video Games Festival (Berlin), METEOR (Tokyo), MAKE (Cork), Transmediale (Berlin), Art.CHI (Seoul), Game On! El arte en juego (Buenos Aires), and Playing The Game (Milan). Kieran lives and works in Ireland.

GAME AESTHETICS: VINCOLI DI PIATTAFORMA + POSSIBILITÀ CREATIVE
LINGUA: INGLESE

In questo talk, l'artista-ricercatore Kieran Nolan propone una panoramica alternativa dall’estetica videoludica. La tesi portante è che i videogiochi sono innanzitutto esperienze estetiche. La relazione tra gioco e giocatore dipende da tre fattori: (a) i costi e i vincoli della piattaforma ospitante, (b) l’interfaccia e (c) l'ambiente ludico, intenso sia come lo spazio situato del giocatore sia come lo spazio del mondo videoludico. Nolan illustra come il concetto di estetica videoludica si è evoluto nel tempo, illustrando una traiettoria che parte dalle piattaforme vintage fino ad arrivare alla generazione attuale. Nolan presenterà i suoi esperimenti nell’ambito delle modifiche delle interfacce arcade. Questi artefatti mettono a tema aspetti quali i vincoli dell'interfaccia, la materialità e il contesto di fruizione, creando un mosaico complesso, auto-riflessivo ed esperienziale dell'interfaccia arcade.

Kieran Nolan è un artista-ricercatore, designer indipendente e accademico. È docente presso il Dipartimento di Arti Creative, Media e Musica del Dundalk Institute of Technology, dove è direttore del programma di laurea in Media Arts and Technologies e del BA (Hons) in Communications and Creative Multimedia, e co-organizzatore della conferenza Picteilín Creative Media and Games Studies Conference. Kieran è anche dottorando in Digital Arts and Humanities con il gruppo Graphics Vision and Visualisation del Trinity College, Dublino. La sua ricerca di dottorato esplora le proprietà estetiche, materiali e connettive dell'interfaccia dei videogiochi arcade. Le sue ricerche sono state pubblicate in conferenze e mostre in tutto il mondo, tra cui Vector Game Art and New Media Festival (Toronto), The Science Gallery (Dublino), Eurogamer Expo (Londra), Future and Reality of Gaming/F.R.O.G. (Vienna), International Symposium of Electronic Arts/ISEA (Belfast, Hong Kong), ZIL Cultural Centre (Mosca), A MAZE. International Independent Video Games Festival (Berlino), METEOR (Tokyo), MAKE (Cork), Transmediale (Berlino), Art.CHI (Seoul), Game On! El arte en juego (Buenos Aires), e Playing The Game (Milano). Vive e lavora in Irlanda.

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