Stealthy Coding CS50 Final Project
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Stealthy Coding is a videogame made using Lua with LÖVE.
In this game, the player needs to avoid being seen by the robots and has to solve one question in order to be able to escape.
The player can collect rubber ducks.
The game has three levels and when they are completed, a screen shows the player the number of rubber ducks he has collected.
At the end of the game, there are the credits of the websites where I got the art, music, sound effects, etc.
Credits
Art used:
“Factory Tileset” by rubberduck licensed CC0: https://opengameart.org/content/factory-tileset
“Classic Hero” by GrafxKid licensed CC0: https://opengameart.org/content/classic-hero
“Future Robot” by Corey Archer licensed CC0: https://opengameart.org/content/future-robot
“Futuristic Industrial Technical Tileset” by bitbotzgames licensed CC0: https://opengameart.org/content/
futuristic-industrial-technical-tileset
Music used:
“Spy.mp3” by wi-photos licensed CC0: https://freesound.org/people/wi-photos/sounds/504986/
Sound effects made with bfxr: https://www.bfxr.net
Font used:
“RPGSystem” by Axel Lymphos: https://www.dafont.com/es/rpgsystem.font
Libraries used:
Richter, M (2010-2018) LÖVE Helper Utilities for Massive Progression [Source
Code]. https://github.com/vrld/hump#readme
Other:
Map levels made with “Tiled": https://www.mapeditor.org
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