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Lighting, shading and compo work for this shocking shot by our look developer Toni Mortero.
The shading is in essence a "custom cell shading" with two levels of shadows, one main light and two rim lights controlled by normal mapping.
Look development breakdown: lighting, shading and composition work by Toni Mortero.
Made in Blender.
Environment modeling by Cristian Cid Campanals.
Character modeling & animation by Carmen Córdoba.
Music from the OST, composed by Fryluka Musical.
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