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Game Environment: Secluded Hive

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This is the final rendition of the cinematic showcasing the numerous drones sited within an abandoned courtyard and serving as their secluded hive of operations. The intent of the environment is to portray a game boss battle arena with many enemy agents. All of the assets within this cinematic were modeled, textured, and coordinated by myself for my SCAD ITGM 721 course. The architectural elements reference a variety of historic sites and exhibit my ability to develop an intricate environment from a modular kit. The drones were conceptualized myself and are also developed from a modular kit. The effects throughout the scene were setup with blueprints in UE4 to create variations and dynamics. Various tools were used in the assembly of the assets: concept taken through low-poly modeling (Maya), UV layout (Headus UV Layout), high-poly sculpting (ZBrush), texturing (Substance Painter), assembly (Houdini), game engine integration (Houdini Engine), lighting and effects (Unreal Engine 4), and video/audio composition (Unreal Engine 4 & Adobe After Effects).

Music Credit (Artlist):
"Sound of Something Horrible" by Tomas Herudek

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