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Kaitlin Yu Fall 2019 Modeling/Texturing Reel

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Thanks for watching the modeling/texturing reel I completed my fall semester of sophomore year at SVA! Thanks to Brendan Gallagher, Jimmy Calhoun, and everyone at the Computer Art department for all the help.

Reel Breakdown:

Modeling done in Maya. Texturing done in Substance.

00:07 Howl’s Moving Castle--A two person project with Ollie Yao, we recreated the castle from Studio Ghibli’s Howl’s Moving Castle. I was responsible for all aspects of the top half of the castle. This was our alternative idea for the famous Diagon Alley project at SVA, during which I learned so much about UVing, texturing, and general modeling workflow.

00:19 Raygun--Inspired by concept art by Shirley Cho (artstation.com/xixicho), I wanted to bring some more sci-fi pizzaz to the table.

00:27 “WANDUHR”--Three person project with Ollie Yao and Winnie Mai. I was responsible for design, modeling, and texturing of clock, as well as some post-production video editing. The process of problem-solving as I attempted complex objects on the clock and in the set opened my eyes to how fun it is to model, and I became inspired to do more environment modeling projects.

00:41 Mooncake Ferris Wheel--Responsible for all aspects, including concept.

00:50 Orchid--Responsible for all aspects, including concept. I poured all my available effort into this project, and I got very familiar with Substance Painter in the process. I’m proud of how delicate and soft this came out.

00:58 Smoking Robot--Responsible for all aspects. My first project of the school year, I had a lot to learn about hard surface modeling, but I’m proud of how far I’ve come since then.

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