FX Houdini Lava Lightning
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Hi everyone,
(Lava)
This is my last R&D project in Houdini. I studied the lava and lightning effect. So I export them inside 3Ds max as alembic with all attributes (P, temperature, Cd, velocity, viscosity ) and other custom attributes to control the shader in Max with vertex color material. So I can have the full power with black and white attributes out from Houdini to the emission vray material in max
(Lightning)
By creating a line with random values in Vop. It gave me the stylized lightning effect that I want and that happed when I use the UVs attribute to Control the amplitude by gradient ramp.
(Rocks)
It was fun to play with some turbnoise in Vop and convert the result to VDB so I can add more displacement over the Rock's shape and manipulate them as stylize rocks.
Hope you Like it.
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