EthanPflugh_DemoReel_2019-2020
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King Arthur Game Environment - Artstation Challenge
This is the game environment I did for the Artstation Challenge this summer. I had two months to (in this case) learn Unreal Engine, and create a game ready environment. I had a ton of fun with
this and really enjoyed working in a game engine. Most of the textures and vfx were done in
Substance Designer
- Substance Designer, Substance Painter, Maya, Zbrush, Unreal Engine
King Arthur Materials - Procedural
This is a showcase of some of the materials I made fully procedurally in Substance Designer. The trim sheet was laid out with Substance Designer, and sculpted in Zbrush (also using generated stone alphas from Substance Designer)
In order is: Stone Trim Sheet, Stone Floor, Wood Rough, Wood Fine
- Substance Designer, Zbrush
Sidewalk Cement Material - Procedural
This material breakdown is of a sidewalk cement study I did over summer. My goal for this project was to tackly the complexity in a material that looked simple at a glance. It is 100% Procedural, made in Substance Designer.
- Substance Designer
Plaster Wall with Wattle & Daub
This is a WIP material that I'm making in substance designer. Im working on layering different materials as well as getting the mud and grass to read correctly.
- Substance Designer
Brick Wall, Plaster Overlay
This is an older project, one of my first in Substance Designer. I was practicing telling a story through a material, and material layering.
- Substance Designer
Fish Monster (Timothy)
This is my final character project for the end of my second year. I enjoyed the challenge of taking a concept art of a menacing creature and changing the feel of it look more kind while maintaining it's appeal.
Fish Character (unnamed)
This was a 2D - 3D art project for the same character class. This fish is from moana concept art done by Damian Buzugbe (artstation.com/omend4)
Portfolio: weeties.artstation.com/
Enjoy!
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