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Erika Johnson Demo Reel 2020

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00:03 Wagon Model

Concept by Room 8 Studio. I created this in my Production Modeling course at CGMA, taught by Vidya Vinnakota. I wanted to challenge myself to create a concept art that was a scene and that told a story. All modeling and UVing done in Maya, texturing in Substance Painter, lit and rendered in Arnold Maya.

00:15 Girl (Namid) Model

I modeled her for my class' short film called Dreamweaver. Inspiration came from the Native American Tale of Asibikaashi and Dream Catcher. Modeled and UVed in Maya.

00:32 Wisp (Good Dreams)

I created the wisps (Good Dreams) for my class' short film, Dreamweaver. I was inspired by the wisps in the Disney and Pixar movie Brave. I wanted them to give light and a good feel to the film. Modeling, texturing, and animation was all done in Maya. Including the effects using nParticles. It was a lot of fun creating them and putting them in the scenes.

00:48 Fog/Spiderwebs

Fog was created in Maya; Spiderwebs created in Photoshop. Both helped give the eerie feeling for the film.

01:23 Treasure Chest Model

Inspired by Tobias Koepp. I really liked the concept of an old treasure chest with a skull guarding the key lock. Modeled in both Maya and zBrush, UVed in 3Dcoat, textured in Substance Painter, lit and rendered in Marmoset.

01:36 Puppy Model

I fall in love with every dog I see so I wanted to challenge myself to create one. I modeled her in Maya, textured in Substance Painter, lit and rendered in Marmoset.

01:50 Townhouse Model

I was inspired by the architect of the Amsterdam townhouses. I took inspiration from a photo I saw while researching it. Modeled in Maya, textured in Substance Painter, lit and rendered in Marmoset.

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