Borderlands 3: Sniper Scope Design and Previs
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While I'm mostly known for cinematic work, I'll never turn down an opportunity to use my motion graphic skills in cool and exciting ways.
Case in point - our weapons team needed someone to design their sniper scope HUDs (Heads Up Display). So working with Art Director Kevin Duc, I went about conceptualizing and previsualizing the scopes for each weapon manufacturer. Hell yeah.
If you're unfamiliar with weapon manufacturers in the Borderlands series, they're corporations who supply the galaxy with a wide array of death-dealing tech. Heavily competing with one another, each manufacturer maintains distinct capabilities to stand out from the pack.
My challenge was to ensure an equal amount of distinction in how each HUD looked and felt. Updating and evolving the look for preexisting manufacturers was certainly fun but designing a brand new HUD from scratch was a LOT cooler.
The Children of the Vault are completely new to the Borderlands series. A rag-tag and dangerous group, their weapons are decidedly low-tech: the very definition of kit-bashed and cobbled together from whatever parts happen to be lying around. Springboarding from that bit of world building, Kevin and I spoke at length about interesting retro UI's and our love of old vector graphic displays in classic arcade machines like Tempest, Battlezone, and Asteroids.
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