Raine Anderson vfx / animation demo
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VIDEO DESCRIPTION:
Play, download and edit the free video Raine Anderson vfx / animation demo.
This demo shows a selection of some of my asset work while being:
- texture supervisor and texture/ shading artist at Industrial Light & Magic (ILM)
- artist and technical artist at Pixar Canada
- texture/ shading artist and lead artist at Weta Digital
- texture/ shading and groom artist at Animal Logic
email: [email protected]
imdb: imdb.com/name/nm1923654/?ref_=fn_al_nm_1
Shot Breakdown:
Valerian (texture supervisor for Big Market sequence and Megaptor chase) - 0:06 - 0:32
Igon Syruss - textures: Raine Anderson look dev: Stefano Oggeri, Raine Anderson Model: Marko Chulev
Da - textures: Raine Anderson look dev: Stefano Oggeri, Raine Anderson Model: Matt Hunt, Raine Anderson costume groom: Marko Chulev
Da’s Toy Gun- textures: Raine Anderson look dev: Rachael Dunk
Market Alley background characters - textures and look dev: Raine Anderson and texture team
Megaptor container - textures and look dev: Raine Anderson
Interceptor ship close up - textures: Raine Anderson look dev: Jose Burgos, Raine Anderson
Aladdin (senior texture artist/ texture supervisor with Marco Firme) - 0:32 - 0:43
Abu - textures: Raine Anderson additional texture work: Tim Yang look dev: Nicolas Chombart, Raine Anderson model: Dane Larocque
Magic Lamp - textures: Raine Anderson look dev: Neil West, Raine Anderson model: Joaquin Gutierrez
Jafar Genie - textures: Raine Anderson look dev: Yegor Swarovski model: Joaquin Gutierrez
Star Wars: The Last Jedi (texture supervisor for Hanger sequence, porgs, additional assets) - 0:43 - 0:52
AT-ST - textures: Raine Anderson look dev: Neil West, Raine Anderson model: Darrell Abney, Andrew Hodgson
Black Panther (texture supervisor with Tim Yang) 0:52 - 1:05
RTF ship - textures: Tim Yang look dev: Raine Anderson model: Mark Keetch
Step Town (foreground to mid ground) - textures and look dev: Raine Anderson, Thom Jones
Deepwater Horizon (senior texture artist) 1:05 - 1:11
Deepwater Horizon - textures and look dev: Raine Anderson, Jean Bolte, Martin Murphy, Kim Vongbunyong and Marco Firme
The Revenant (senior texture artist) 1:11 - 1:22
The Bear - textures: Raine Anderson groom: Gaelle Morand look dev: Gaelle Morand, Leandro Estebecorena, Raine Anderson
Additional costume gore and tears for Leonardo's character - paintover and textures: Raine Anderson
Overlord (texture supervisor) 1:22 - 1:27
Wafner gore - textures: Raine Anderson look dev: Wes Franklin, Raine Anderson
Tales from Radiator Springs - Radiator Springs 500 ½ (artist) 1:27 - 1:34
Tractor Way environment - Look dev, textures, vegetation and modeling: Raine Anderson
Toy Story Toons - Partysaurus Rex (artist) 1:34 - 1:54
Various characters - textures, look dev and modeling updates (modeling of a few characters): Raine Anderson
Rise of the Planet of the Apes (lead texture artist) 1:54 - 2:09
Female Ape - textures and co look dev: Raine Anderson
Golden Gate Bridge - Co lead artist with Michael Cox for textures and look dev, in shot work
Golden Gate Bridge end battle - Lead Artist for textures and look dev of damaged look.
Background apes - textures and look dev: Raine Anderson
The Adventures of Tin Tin (lead texture artist) 2:09 - 2:24
Nestor- textures and look dev: Raine Anderson
Labrador St. (day and night) - Lead artist for buildings and street. Helped create a more procedural way to drive building texture/ shader variations.
Avatar (texture artist) 2:24 - 3:03
Jungle shot - textures and look dev of roots and terrain: Raine Anderson
Direhorse shot - textures and look dev of foreground ‘nector’ flowers
Jungle shot (raining) - textures and look dev of foreground Elephant Ear leaves and ferns: Raine Anderson
Cave shot - textures, lok dev and camera projections: Raine Anderson
Burial scene - textures and look dev of roots and terrain: Raine Anderson flower textures: Petra Stuben
Flamethrower - textures and look dev: Raine Anderson
Well of Souls environment - part of the Well of Souls texture team lead by Gareth Jensen. Creation of textures and look dev on various Well of Souls arches.
Burnt forest sequence - textures, look dev on multiple flora and fauna: Raine Anderson and Piotr ‘Fox’ Wysocki
Burnt tree shader written by Robert Shrider
A-team (texture artist) 3:03 - 3:13
Harbour environment - textures and look dev: Raine Anderson and Kenny Lam
Digi doubles - textures: Raine Anderson
Happy Feet (senior texture artist) 3:13 - 3:31
Adelies shot - textures, look dev and groom for Rinaldo and Lombardo: Raine Anderson
Memphis - textures, look dev and groom: Raine Anderson
Rinaldo - textures, look dev and groom: Raine Anderson
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