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Interactive Graphics 1974 USAF Air Force Systems Command F

Free download Interactive Graphics 1974 USAF Air Force Systems Command Film Report FR-239 video and edit with RedcoolMedia movie maker MovieStudio video editor online and AudioStudio audio editor onlin

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Play, download and edit the free video Interactive Graphics 1974 USAF Air Force Systems Command Film Report FR-239.

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Originally a public domain film from the National Archives, slightly cropped to remove uneven edges, with the aspect ratio corrected, and one-pass brightness-contrast-color correction & mild video noise reduction applied.
The soundtrack was also processed with volume normalization, noise reduction, clipping reduction, and/or equalization (the resulting sound, though not perfect, is far less noisy than the original).

en.wikipedia.org/wiki/Computer_graphics
Wikipedia license: creativecommons.org/licenses/by-sa/3.0/

Computer graphics... is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications... The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI)...

Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception...

An important technological advance that enabled practical computer graphics technology was the emergence of metal–oxide–semiconductor (MOS) large-scale integration (LSI) technology in the early 1970s... which led to the development of the Tektronix 4010 computer graphics terminal in 1972, as well as the microprocessor in 1971. MOS memory, particularly the dynamic random-access memory (DRAM) chip introduced in 1970, was also capable of holding kilobits of data on a single high-density memory chip, making it possible to hold an entire standard-definition (SD) raster graphics image in a digital frame buffer, which was used by Xerox PARC to develop SuperPaint, the first video-compatible, raster-based computer graphics system, in 1972.

Subsequently, a number of breakthroughs... occurred at the University of Utah in the 1970s, which had hired Ivan Sutherland. He was paired with David C. Evans to teach an advanced computer graphics class, which contributed a great deal of founding research to the field and taught several students who would grow to found several of the industry's most important companies – namely Pixar, Silicon Graphics, and Adobe Systems. Tom Stockham led the image processing group at UU which worked closely with the computer graphics lab.

One of these students was Edwin Catmull. Catmull... pioneered texture mapping to paint textures on three-dimensional models in 1974, now considered one of the fundamental techniques in 3D modeling. It became one of his goals to produce a feature-length motion picture using computer graphics – a goal he would achieve two decades later after his founding role in Pixar. In the same class, Fred Parke created an animation of his wife's face. The two animations were included in the 1976 feature film Futureworld.

As the UU computer graphics laboratory was attracting people from all over, John Warnock was another of those early pioneers; he later founded Adobe Systems and create a revolution in the publishing world with his PostScript page description language...

James Clark was also there; he later founded Silicon Graphics, a maker of advanced rendering systems that would dominate the field of high-end graphics until the early 1990s.

A major advance in 3D computer graphics was created at UU by these early pioneers – hidden surface determination... The 3D Core Graphics System (or Core) was the first graphical standard to be developed. A group of 25 experts of the ACM Special Interest Group SIGGRAPH developed this "conceptual framework". The specifications were published in 1977, and it became a foundation for many future developments in the field.

Also in the 1970s, Henri Gouraud, Jim Blinn and Bui Tuong Phong contributed to the foundations of shading in CGI via the development of the Gouraud shading and Blinn–Phong shading models, allowing graphics to move beyond a "flat" look to a look more accurately portraying depth. Jim Blinn also innovated further in 1978 by introducing bump mapping, a technique for simulating uneven surfaces, and the predecessor to many more advanced kinds of mapping used today...

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