Daniel Moy Nosferatu
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I would like to share a personal project I have been working on. This character is based on the 1922 movie Nosferatu. I wanted to create a modern-day version of this character how I imagine how he would look on the big screen. Everything was created from scratch.
It has been a while since I have gone through the exercise of creating a full 3D character at home. Usually I like to explore other avenues such as videography and photography in my spare time. To see some of that work please click the links down below. Here is a small breakdown of the tools used to create him.
-Created a mesh that is setup for facial shapes
-Created a Marvelous Designer costume which was manually retopologized
-UVs where created using UVlayout and Maya UV tools
-The head sculpt was created using Mudbox
- Sculpted details were added to the costume using Mudbox
-Texture work was done with Mudbox and Photoshop
-Wrap 3 was used to create FAC based facial shapes to help create a few expressions -Arnold was used for lookdev and rendering the entire character
-Lighting was done using studio base hdri lights and AI lights
- The skin was created using the Standard Ai shader
-Xgen was used to create the eyebrows, eyelashes, peach fuzz and hand hairs, nose hairs. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Follow me at @moyboyart
Follow me at@moyboyphotography
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