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Game Design and Game Programming Demo Reel, featuring Master's of Fine Arts in Game Design work submitted and in development.
Featured in this Demo Reel:
1. Catch My Tail, a casual action multiplayer game made with Photon Engine Networking and Unity Game Engine from concept to production in a two year term for Master's degree requirement. The game is currently released on Itch.io.
2. Powered, a casual card game for car enthusiast's (similar to game of War) built within a six week sprint for my final in my first semester of MFA in Game Design.
3. GetOutNow:Above and Beneath, a simple top-down puzzle game built continued development from one of my college classes before entering grad school, that is released for Android mobile devices.
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