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Stuart Ansley Texturing Reel 2019

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Stuart Ansley - Texturing Artist @ Supernatural VFX
Vancouver, Canada
[email protected]

Title Wings - Supernatural, Season 14, 2018
* UVs in Maya
* Textures created from Atlases from textures.com and Megascans
* Lookdev and Lighting in V-Ray for Maya

Panthro - Supernatural, Season 14, 2018
* Retopology of 3D scan done in Maya
* Reprojection and Sculpt done in Zbrush
* Textures handpainted in Mari
* Lookdev and Lighting done in V-Ray for Maya

Forest Troll - Supernatural, Season 13, 2018
* Designed in Zbrush
* The body was modelled from pre-purchased base mesh, sculpted in Zbrush and retoplogized and UV’d in Maya
* The head and hands were sculpted in Zbrush and retopologized in Maya
* Textures painted in Mari
* Lookdev lighting and rendering in V-Ray for Maya

Underwater Landscape and Coffin - Supernatural, Season 14, 2019
* Layout and Camera work done in Maya
* Coffin model created and UV’d in Maya, details like welds and sigil plates sculpted in Zbrush
* Textures painted in Mari
* Rock formations were supplied by Quixel Megascans library
* Underwater “look” designed with V-Ray environment fog, but ultimately I rendered with flat white lighting and deep renders in Nuke were used by compositor Petar Tsonev to create the final look
* Rendering done in V-Ray for Maya

Tentacle Beast - Supernatural Season 13, 2018
* UV’d in Maya and painted in Mari with the goal of creating a repeatable pattern to stretch the length of each tentacle
* Camera tracking and matchmove done in PFTrack
* Lookdev done with V-Ray for Maya
* Workflow was developed in import an alembic animation cache into a digital set and lighting environment to create a level of automation for 45+ shots
* Lighting and Rendering done in V-Ray for Maya

Mechanical Hand Trap, - Supernatural Season 13, 2017
* Model designed and built and UV’d in Maya
* Camera layout and animation done in Maya
* Metal textures created procedurally in Maya
* Lookdev, lighting and rendering done in V-Ray for Maya

Archangel Blade - Supernatural Season 13, 2018
* Modeled and UV’d in Maya and Zbrush
* Textures painted in Mari
* Lookdev, lighting and rendering in V-Ray for Maya

Death’s Library - Supernatural Season 13, 2017
* CAD model supplied by production team to use as a base, manipulated and UV’d in Maya
* Textures created procedurally in Maya
* Lookdev, lighting and rendering done with V-Ray for Maya
* Camera matchmove done in PFTrack

Martin, the Technician - Personal Project, 2016
* Course project from CGMA’s Texturing Creatures in Mari for Films, by Chris Nichols
* Tertiary details sculpted in Zbrush
* Textures painted in Mari
* Lookdev, lighting and rendering done with Arnold for Maya

Kartchyk, the Bruiser - Personal Project, 2015
* Course project for CG Society’s Texture Painting in Mari, by Justin Holt
* Textures painted in Mari
* T-shirt modeled in Maya
* Eyes textured in Photoshop
* Lookdev, lighting and rendering with Mental Ray for Maya

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