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skinTop_Decay_v001

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Just another viewport preview of this little project. This is the decaying ash-type effect that I am going for, but I am not 100% happy with it as of yet. This is still 100% vanilla 3dsmax and fusion (which is free). I'm hoping to get some more clumping effect once I turn on self-collision in the cloth sim. This is a point cached object with a secondary cloth sim on top, driven by a map, rendered from within max using render to texture and modified in fusion.

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