Scarygirl Mission Maybee / Tree of Knowledge
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Tree of Knowledge, an hero-asset for the game "Scarygirl Mission Maybee - Free-Roam VR", that I worked on during my time working at Dark Slope Studios as a Lead 3D Artist and 3D Technical Artist.
Animation done by Rob Gennings
These are some (but not limited to) of my responsibilities on this project:
• Creating an entire pipeline for art integration from third-party studios and Movies/TV assets in Unreal Engine for VR.
• Wrote a 35+ page document on best practices on making Game Art for VR. A document that goes in depth from modeling to texturing and has an extensive selection of complementary read.
• Trained JR. Artists fresh out of school on how to use this pipeline and MODO to create game assets, faster and smarter!
• Tracked and assigned tasks for the art team and made sure to automate what I could so the load of work would be easier on me and easier for them to understand and have their assets reviewed and approved.
• Was responsible for the major Hero Assets of the game!
• Setup the entire Unreal Engine Art Project structure of our project and managed the import process and implementation of almost 70% of the game.
• Was responsible for creating and implementing very complex shader solutions in Unreal Engine.
• Was responsible for creating and implementing very complex particle effects solutions in Unreal Engine and used Houdini as the main software for that.
• 3D environmental modeling, texturing, and lighting
• Game mechanic ideation and prototyping
• Game engine artwork integration and level design
• Artwork optimization
• Game engine lighting, material editing, and technical effects
• Game demos and user testing
• Conceptual artwork and storyboards
• Collaboration with artists to visualize design concepts and prototypes
• Multiplayer gameplay concepts
• Facilitating of Scrum and Kanban agile software development methodologies
Trailer kindly provided by Dark Slope Studios.
More of my work at:
artstation.com/tcarneiro
thiagocarneiro.com
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