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Grindstone: A Python centric plugin developed in the Qt GUI library designed to act as a sequence of checks for 3D animation assets. Co-written with Sean Adams
Motunui Island Research: Primary programmer on team, compiled both PBRT and the mis2Rib executables, debugged results and ported them into Maya's MASH.
mis2rib written by Julian Fong: github.com/levork/mis2rib
Sea grass: Grass blade created by points offset by trigonometric functions and offset in time by variables of points in grid geometry copied to via a "For-Each" block. Additionally, the plankton was a dense POP network captured late simulation and then re-imported as a static cloud with a very slow transform applied while the bubbles were of a POP network with a much lighter birth rate
Battle Ducks: Handled art assets, particle behavior, and cel-shading rendering. Co-worked on control logic of ducks and physics of boat
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