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Play, download and edit the video Rigging Showreel 2019.

Just a wee reel for posterity, taking stock of my latest released work since last time.

Song Credit:
Haring - Us

Breakdown
00:06-00:09 - High Res Skin Sim:
Co-ordinationed CG Supervision, R&D & CFX for development of a workflow to generate super high resolution skin wrinkling including directional change for elephants. Produced simulation rigs for Mrs Jumbo, Dumbo, Goliath & Zeppelin, produced appropriate skin sliding behaviour on each body rig to generate correct criss-cross behaviour in poses as per life.

00:10-00:28 - Mrs Jumbo Body Rig
Produced anatomically based body rig including full muscle layout and behaviour passes. Set up general muscle dynamic settings for the whole body, including characteristic sartorius "twang" found in large elephants. Dynamic pouch and mammary behaviour. Correct, finessed skin sliding was critical to generate the right behaviour in the high res skin sim pipeline. Developed rebuild script for new model ingestion.

00:17-00:28 - Goliath & Zeppelin Body Rigs
Similar set ups to Mrs Jumbo, generation was generally handled by the rebuild script which could also be used to transfer to similar elephants.

00:29-00:52 - Dumbo Body Rig (2nd Pass)
Second pass on Dumbo body rig including muscle anatomy placement, shaping and behaviour tweaks for greater ranges of motion and stability. Improvements to skin sliding behaviour, dynamics tweaks, webbing behaviour improvements, collision implementation for elbows and knees.

00:53-01:00 - Asian Elephant Variants Body Rigs & Transfer System
Developed transfer system which allowed for generation of body rigs for differently sized/shaped Asian Elephant variants.

01:01-01:35 - Spider-Man Body Rig (2nd Pass)
Second pass on Spider-Man body rig including anatomy tweaks to better match reality, improvements to skin sliding and latissimus/teres major behaviour, increased muscle stability and realism for more extreme poses in legs, torso and shoulders and improved fascial binding.

01:32-01:42 - Mysterio Body Rig
Full body rig, starting with Spider-Man as a base, improving skeletal & muscle layout to better fit anatomical realism & the actor. Allowed for wide range of motion stability for a variety of key poses, focusing on the arms, neck & upper legs as these are uncovered. Skin sliding etc.

01:42-01:45 - Ermine and Golden Monkey Body Rigs (2nd Pass)
Second passes on Ermine and Golden Monkey Body Rigs, generally improving muscle and skin sim stability including fascial binding tweaks, collision improvements & in the Ermine improved thoriacic muscle behaviour for flexion/extension.

01:45-01:49 - Wild Cat, Bengal Cat & House Cat Derivative Transfer System
Developed transfer system which allows for any improvements in the hero asset (Snow Leopard) to be inherited by child assets (other cats) without losing bespoke work on specific parts (e.g. specific weight painting on one or more maps). This was implemented across the show, for both body and puppet rigs, generally for cats but also in other species such as the weasel like characters.

01:49-01:54 - Pine Marten Body Rig
Created body rig for Pine Marten using Ermine as a base. Improvements in muscle placement behaviour and bespoke weight painting for various deformers. Specific troubleshooting based on various key poses.

01:55-02:05 - Snow Leopard Body Rig
Created body rig for Snow Leopard hero asset, including improvements in skeletal and anatomical layout and attachment. Skin sliding and pinning in various areas for realistic fur movement, paw tendon skinning for a variety of poses, full body developed for a wide range of motion. This was the hero asset which the other cats were constantly transferred from, with most work unchanged on all of them.

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