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procedural_smoke_trail_breakdown

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Just a quick RnD for some Non-hero missile trails with volume conversion approach in order to avoid using pyro sim. I meant to make BG smoke trail assets as cheap as possible. I generated the points from the guide alembic geometries and put that to the POP network in order to add some basic movement and the particle age attribute. After that, the @Cd will be modified by the normalized age in order to make the value decay. At conversion stage the modified color values will be used as density(for smoke) and temperature(for flame).

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