Procedural Barley Field
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A Houdini setup for a procedural barley field.. Created for a pitch I worked on at Swiss.
I've started to build the base for a couple of speedTree like modules in Houdini. The ideá is that it will let the user build all kind of trees and plants.
It takes points scattered on a geometry, and from each point it generates a baley plant.
You can run the the splines generated through some solver half way through the network to get wind or secondary interaction.
There are no instances use except for the seeds so a large field could potentially have a large memory footprint.
Could it be possible to have a packed agent like structure for trees and plant. To have a large field of plants with the same geometry but with unique animation?
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