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Ozone - Changing topology, not breaking rigs

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Ozone, a new way create and deploy deformations in Real-Time environments.

In this example, we take an existing rig and make modeling changes, live, without losing any rigging work. Then we take the result into Unreal and update the Ozone asset without losing rigging or posing / animation.

Check out OzoneStudio.net for more information.

(Ozone Deformations are authored in OzoneStudio and run natively inside of the Unreal Game engine. Overtime we will support Modo, Maya, Houdini, Omniverse and Cinema4D as well)

#PuttingTheNOInNormalizedWeights
#TheParfaitOfDeformations
#NotYourNormalSkinAndMorphJoint

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