Nostromo Unreal 4 - Animation Reel
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Fan-Art Nostromo Environment in Unreal Engine 4.
In collaboration with Guillermo Moreno Alfaro, who came up the original concept, did the art, lighting, vfx, sound and also Unreal Engine implementation.
I was in charge of all keyframed animation: camera layout, creature, arms, environment animation and dynamic simulations. Also the technical side of rigging and animation export tasks.
Maya rigs were created using Mgear.
You can see the final version, fully rendered and played in real-time here:
Level designed as a Fan-Art.
Every Original Design & Music is property of 20 Century Fox, Scott Free & Associated.
No Copyright infringement is intended.
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