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Maya Climbing Animation

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It was at this point I added a polygon plane for the floor and stretched out a cube in order to create a rectangular wall with some depth to it. From here I began blocking through my climbing animation, before then adding in a few inbetweens too. I had to make the wall thicker part way through, in order to allow the character my room to scramble onto the wall. I then had the character pull up his legs, and sit on the other end of the wall, sighing from exhaustion at the top. I then made the character jump down to pick up the ball, I spent some time trying to work out the timing for this leap and where they would land, not creating the ball and placing it until I knew where I wanted the character to land. I then had the character look over their shoulder and then throw the ball over the fence from behind. I initial had the character look back then immediately look forward again, but decided to shift the frames so that I could have a half second hold in the middle, giving the character some thinking time. I then went back and added in the inbetweens, mainly for the run which had none. I think the run would look better if I could somehow create a shadow for the character, which I think I could do by adding some lighting effects. The way the character throws their legs over the wall is too quick and snappy in my opinion, and the sigh I tried to add afterwards doesn’t fit with the character I depicted here. Since I recorded reference footage using an out-of-shape person and a person who’s in decent health, I had a conflict of fitness capabilities in my reference work. While ultimately I change the wall climbing o be more in-line with the run, so a person who’s in decent shape, I tried to make the character sigh from exhaustion at the top of the wall, which I don’t think works very well (Not to mention it looks more like a yawn anyway). I think if I were to move the shoulders more, it would like like a sigh, I think it’d be better to just make the character blink instead, as I think having the character pause for a second before continuing to move is still a good idea. I should also move the shoulders more when the character looks back, then forward.

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