RedcoolMedia favicon

Kung Fu Gorilla - Ziva Simulation

Free download Kung Fu Gorilla - Ziva Simulation video and edit with RedcoolMedia movie maker MovieStudio video editor online and AudioStudio audio editor onlin

This is the video Kung Fu Gorilla - Ziva Simulation that can be downloaded, played and edit with our RedcoolMedia movie maker MovieStudio video editor online and AudioStudio audio editor online

VIDEO DESCRIPTION:

Play, download and edit the video Kung Fu Gorilla - Ziva Simulation.

This is my personal project.

For more information about me, my other projects and some rigging tutorials please visit my site:
matejczykTD.com/

Edit: I posted some ideas that could be adopted with the simulation on the Ziva Community forums:
community.zivadynamics.com/d/390-kung-fu-gorilla/6

Some more details:

I am responsible for every aspect of this project.

This project took me about 3 months of after hours work.

I used an amazing free asset from Turbosquid as a starting point for Bones and Muscles model. Than it was wrapped from the Human to Gorilla anatomy by using Wrap3d, Ziva and manual remodelling.
Link: turbosquid.com/3d-models/free-human-simulation-3d-model/1118599

For animation i used Motion Capture example from Autodesk Maya. It required a lot of fixing and manual animation due to anatomical differences.

Simulation details:

My computer spec:
i7-3770 3.40 GHz
24GB RAM
GeForce 970GTX


Muscles:
Simulation Time: 3h 40min
Poly count:
Bones: 93 154
Muscles: 128 030
Collision Point Spacing: 0.005
Integrator: BDF2
Substeps: 18

I probably overdid this settings, but it simulated fast anyways in compare to other simulation times.

Fat:
Simulation Time - 11h
Poly count:
Fat: 67 602
Collision Point Spacing: 0.007
Integrator: Backward Euler
Substeps: 10

That was the hardest part for me to make. As this layer is very sensitive for any intersections and the animation that i choose is very aggressive and fast.

Skin with wrinkles:
Simulation Time: 12h 30min
Poly count:
Skin: 1 206 912
Collision Point Spacing: Collisions Off
Integrator: Backward Euler
Substeps: 2

I had to split my model into 7 different pieces and simulate them one at the time. That's because of my low RAM amount.

Final image was rendered in Viewport 2.0 using ShaderFx. I used TGA PBL shader made by Kostas Gialitakis.
Link: kostas.se/

Free download, play and edit video and audio from Kung Fu Gorilla - Ziva Simulation using RedcoolMedia.net web apps

Ad

Ad