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King Arthur - Animation Showreel

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Studio: Framestore London - 2016

Shot Breakdown:
Shot 01 : Snake, keyframe digi double guards, doors opening
Shot 02 : Snake
Shot 03 : Nothing/Context
Shot 04 : Snake, lantern
Shot 05 : Snake, Digi Double
Shot 06 : Snake, Digi Double
Shot 07 : Snake
Shot 08 : Snake
Shot 09 : Keyframe Arthur
Shot 10 : Keyframe Arthur (didn't animate Nemesis in bg)
Shot 11 : Nothing/Context
Shot 12 : Keyframe Arthur and Nemesis
Shot 12 : Keyframe Arthur and Nemesis

A project I was on for almost a year with probably one of the most enjoyable animation teams I've ever worked with. So much to talk about on this, so this video will focus on animation only and a later video will focus on the tools I wrote during the project that really came in handy.

Animation wise, everything was keyframed, and getting to animate a giant snake was pretty cool. The tongue especially was fun and added a lot to the creep factor. I also wanted to get the lantern he bumps his head into swaying, so as a proof of concept I rigged it up and animated it. Come to find out, they cached an rendered it. A small touch but one I was proud of.

For the big fight sequence, in the movie it appears as a single long shot, but we broke it up between several animators. Keying the timewarp slo-mo was pretty tricky, but the end result looked cool.

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