KarWingLeung_IntangibleNaratives_[Split]04
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Recent immersive developments largely ignore the more experiential and intangible qualities of space, which are crucial elements in a real embodied physical experience of architecture. As a result of this tangible-bias, VR’s current use within architecture as an immersive medium is largely limited. Fundamentally, architecture is an experiential and spatial art, incorporating not just the geometric sense of space but also aspects of the intangible such as sound, movement, lighting and interaction.
This research is a response to studies that directly address the problem of ‘ocularcentrism’ while also exploring the methods and techniques that can translate intangible qualities into virtual architecture. Utilising a Real-Time Virtual Environment and VR tool set, this research virtually reconstructs the case study of the Kowloon Walled City. It proposes a novel working methodology for immersive architectural visualisation with VR and adds to the on-going research in the field of phenomenology within architecture.
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