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Joshua Slezak CGI Lighting Games Lighting Reel 2020

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Breakdown Below:

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ZOFIA PROLOGUE (WIP)

Role: Environment Design, Environment Assets, Lighting, Materials (textures from Textures.com)

Zofia is an upcoming first-person adventure game. Currently I've been working on a new art direction for the environment design and I am building out the game's levels.

Zofia's Steam store page may be found here:
store.steampowered.com/app/652770/Zofia/

Software: Unreal Engine 4, Blender
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READY SLAYER ONE (ANIMATED SHORT FILM)

Role: Light Rig, Shot Lighting, Compositing, Environment Design, Dust Simulation, and Hair Grooming

Created light rig and shot lighting. Rendered in Arnold. Composited and color corrected in Nuke. The dust particles were created and rendered in Blender.

Software: Arnold, Blender, Maya
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DRIFT (ANIMATED SHORT FILM)

Role: Light Rig, Shot Lighting, Compositing, and Door Animation/Lighting

Created light rig and shot lighting. Rendered in Arnold. Composited in Nuke. The door animation used for the eye reflection was created in Blender and rendered in Cycles.

The full Drift short film may be watched here: vimeo.com/307534866
I was responsible for lighting all 6 shots that were a close-up of the human eye.

Software: Arnold, Blender, Cycles, Maya, Nuke
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DUNGEON (DIGITAL ART)

Role: All Aspects

Fan art for the video game Ghost of a Tale. Illustrated and colored in Photoshop. Color correction and effects were completed with Analog Efex Pro 2. Dust particulates were rendered in Blender, as I wanted to create more photo-accurate dust effects.

Software: Analog Efex Pro 2, Blender, Photoshop
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View more of my work at: joshuaslezak.com/

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