John McLean Rigging/Motion Capture Demo Reel 2021
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00:03 - Rigging. Rigging of the dragon model in Maya.
Dragon model and textures done by Christina Fletcher, background textures by Ethan Pflugh, dragon animation by Davis Jay Harris.
00:06 - Character Creation. Modeling, lighting, and rigging done in Maya with cloth simulation using the Qualoth plugin, sculpting in Zbrush, cloth design in Marvelous Designer, texturing in Substance Painter, and animation cleanup done in MotionBuilder.
Animation sourced from Mixamo.com.
00:13 - Facial rigging and facial sculpting done in Maya.
Character model by Christina Fletcher, textures by Ethan Pflugh.
00:19 - Character creation. Character modeling, cloth simulation, and character rigging done in Maya, simulation with Qualoth. Sculpting done in ZBrush. Textures created in Substance Painter. Particle simulation created in Houdini. Animation cleanup done in MotionBuilder.
Animation sourced from Mixamo.
00:23 - Rigging and Motion Capture. Rigging of the human and lizard characters done in Maya. Motion captured using the Xsens suit and program, cleaned up in Motion Builder. Cloth VFX done in maya using the Qualoth Plugin.
Human character model by Christina Fletcher, lizard model and textures by Zachary Stetter, terrain modeled by Evan Mouton, trees modeled and textured by Ethan Pflugh, and lizard animation by Davis Jay Harris.
00:27 - Scene assembly workflow, Motion Capture, and Rigging. Rock sculpting, character rigging, cloth simulation, rendering done in Maya, cloth with Qualoth. Motion captured using the Xsens suit and program. Motion capture cleanup done in MotionBuilder.
Rock textures and armor by Ethan Pflugh, human and dragon model by Christina Fletcher, dragon animation by Davis Jay Harris, various background elements by Karina Ortiz and Haley Thomas, Camera by Nicole Palmer.
00:36 - Rig flexing animation of the dragon character. Rigging done in Maya.
Dragon character model by Christina Fletcher.
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