John McLean Modeling/Sculpting Demo Reel 2021
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00:03 - Character modeling/sculpting. Character modeling, cloth simulation, and character rigging done in Maya, simulation with Qualoth. Sculpting done in ZBrush. Textures created in Substance Painter. Particle simulation created in Houdini.
Animation sourced from Mixamo.
00:08 - Modeling. Modeling, lighting and rendering created in Maya. Textures created in Substance Painter.
00:13 - Car model wireframe.
00:18 - Unreal Engine 4 set creation. Modeling done in Maya, texturing in Substance Painter, VFX in Unreal Engine 4 Niagara and set dressing done in Unreal Engine 4.
00:24 - Character modeling/sculpting. Modeling, lighting, and rigging done in Maya with cloth simulation using the Qualoth plugin, sculpting in Zbrush, cloth design in Marvelous Designer, texturing in Substance Painter, and animation done in MotionBuilder.
Animation sourced from Mixamo.com.
00:33 - Wireframe of model on top of beauty renders.
00:35 - Wireframe of model.
00:38 - Unreal Engine 4 set creation. All set modeling done in Maya, foliage was made in SpeedTree, various textures done in Substance Painter, water effects and real time rendering all done in Unreal Engine 4.
Rock textures by Ethan Pflugh.
00:44 - Set modeling/sculpting. Rock modeling and rendering done in Maya, rock sculpting in Zbrush.
Rock textures by Ethan Pflugh and stalagmites by Karina Ortiz.
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