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Geostorm - Animation Show Reel

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Studio: DNeg London - 2014

Shot Breakdown:
Shot 01 : Cars on bridge crashing, falling through bridge
Shot 02 : Car door impact, car reaction
Shot 03 : Car Driving, explosion/trench timings
Shot 04 : Nothing/Context
Shot 05 : Braking car, explosion/trench timings, buses/bg cars
Shot 06 : Braking car, explosion/trench timings, buses/bg cars
Shot 07 : Cars, explosion/trench timings, tower collapse timings/anim guides
Shot 08 : Tower collapse timings/anim guides  
Shot 09 : Nothing/Context  
Shot 10 : Tower collapse timings/anim guides
Shot 11 : Cars, explosion/trench timings, tower collapse timings/anim guides 
Shot 12 : Cars, explosion/trench timings, tower collapse timings/anim guides
Shot 13 : Hero Tire, Humvee, explosion/trench timings, tower collapse timings/anim guides  

One of the last shows I worked on while at DNeg.  Was a pretty fun experience, as the work itself was pretty straightforward.  Toppling buildings was animating a few cubes for timings and FX ran with that, crashing cars in the dark was pretty cool as well.  This was also the start of my approach to integrate ncloth sims into an animation friendly workflow so I could use it in shot production.  So the door getting hit as the car takes the turn started off with an sim base.  Nothing crazy, but have to start somewhere.

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