Fire Golem, Walk Cycle Test
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Haven't posted anything in a long while now, so I figured I should get better at that.
First up is a character test I did with almost everything done in Houdini!
The ground ended up a bit wonky, but it'll do for a test - this guy will pop up again soon!
Base block-out done in ZBrush.
Rigging and Animation done in Maya.
All geometry shaping and detailing done in Houdini.
Texturing done in Quixel Mixer.
And lastly it was all lit and rendered in Arnold for Houdini.
I hope you like it!
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