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Da-Hee Im | 2018 3D Animation Reel

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Play, download and edit the free video Da-Hee Im | 2018 3D Animation Reel.

A few of the animations I've done during my time working on Guild Wars 2. Models, textures, and FX were created by other ArenaNet artists.

No copyright ownership is intended or implied. Assets shown are property of ArenaNet, LLC.

Contact me at dahee.im@gmail.com or visit daheeim.com

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SHOT 1: This sand shark (technically Qadim's "dreg shark") breach variant is the very first thing I worked on as an animation intern at ArenaNet. It'll always hold a very dear place in my heart because of that. I learned a lot from such a simple animation - mainly to always fall back on and start with the fundamentals.

SHOT 2: The sand shark/dreg shark flop-jump! Another favorite of mine. It was the second animation I worked on as an intern, and it was my first experience going up to a designer, asking if they needed anything, and then working with them to brainstorm the most effective way to meet their desires while still staying within scope. Collaboration with designers is absolutely my favorite part of being an animator on a game project.

SHOT 3: The great and mighty Shatterer was my first "big" animation assignment. I was given roughly a month to complete this as an intern and was told that it would be a bit of a "test" to see if I could handle something intense and intricate like a dragon. While the final animation didn't end up being used in-game, it was still approved and deemed shippable! Getting this animation past final review was a big highlight of my internship.

SHOT 4: This Qadim animation was created for our Cinematics team, which used it for the "Qadim's Escape" cutscene at the end of our Mythwright Gambit raid. It was my first time animating a djinn, and what an exciting experience it was! Animating something with no legs was a great challenge, and the over-the-top evil he exudes was so fun to accomplish.

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