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Cinematic In-game Animation DemoReel 2019

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Project: Assassin’s Creed Origins - The Curse Of the Pharaohs DLC
Studio: Ubisoft
Role: 3d Senior Animator.

Scenes breakdown:
I. Meet Nefertari, scenes:
Working from first pass animation to final polish, export and check.
Animation of the two acting characters in the scenes: Bayek and the bird.
1. Bayek body, facial, prop animation.
2. Bayek body, prop animation.
3. Bayek body, facial, prop animatoin. Bird generic mo-cap animatoin polish as: Body, steps, wings, speed and time of landing.
4. Bird - new keyframe animatoin (no mo-cap)
5. Bayek Body, facial, prop animatoin. Bird generic mo-cap animatoin polish as: Body, steps, wings, speed and time of flying.
6. Bayek body, prop, contact animation.
7. Bayek body, facial, prop animation. *Added new hand gesture in the end to enhance the action.
(*no mo-cap)

II. Meeting The Oralce, scenes:
Mo-cap integration. Animation of the two acting characters in the scenes.
Body/dialogue passes to final polish, export and check.
Composition of the scene and layout: characters and camera placement and animation.
8. Two characters body polish. Woman body and facial replaced with new keyframe animation, according to dialogue.
9. Two characters body polish. Bayek new facial keyframe animation.
10. Woman body and facial replaced with new keyframe animation according to dialogue.

III. Bayek Reports To High Priestess scenes:
Working from first pass animation to final polish, export and check.
Animation of all acting characters in the scenes body/dialogue
11. Two characters body polish. New facial animation.
12. Two characters body polish. New facial animation.
13. Woman body polish. New facial animation.
14. Two characters body polish. New facial animation.
15. Two characters body polish. New facial animation.
16. Three characters body polish. New facial animation.
17. Five characters body polish. Byek transition into in-game pose.

IV. Tahemet Introduction scenes:
Reworked scene from first pass animation to final polish, export and check.
Animation of the two acting characters in the scenes Bayek and woman: body/dialogue
18. Woman body and facial replaced with new keyframe animation to enhance the expression according to dialogue.

V. Boss fight in-game scenes: (no mocap)
19. Sobek attack animation.
20. Anubis attack animations.
21. Hienas jump and attack animations.

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