Cindy Mora | Spring Reel 2019
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00:06 : Responsible for all aspects, a class project made with Maya and partially Mari. Pablo is a prototype robot made for the cinematic industry since he was the first robot made he ended up being a little faulty, so he was replaced. When a studio is close to bankruptcy because of their lack of robots they are forced to purchase Pablo.
00:17 : This was a group project I did with my classmates named Icarus, about a ship that wanted to get to a painting on the other side of the room. I was responsible for 90% of the visual dev and textures of this environment (I specifically didn't made the walls, globe and wood pillars). I used Maya, Substance Painter and Designer and it was rendered in RedShift. I focused on trying to learn more procedural shading on Maya and it translated to Substance Designer (All my procedural textures are in my website cindymora.com ) and the parts of the scene I made were 95% procedural and I would put some more details later on Substance Painter.
00:29 Procedural textures I made for different projects, they were made on Substance Designer, this gave me the ability to understand procedural shading and understand it better on Maya's hypershade/
00:38 This is the main character of our short film Icarus, and I was responsible for the textures; I was going for a "just made" look. I used Substance Painter and Designer and it was rendered in RedShift and was also almost completely procedural, the sails texture are the only thing made in Photoshop. I was also in charge of rigging, you can see the movement of the anchor, steel and sails for which I used nCloth to make them "inflate" and used these ones to make blendshapes.
Icarus: vimeo.com/307377762
00:43 Responsible for all aspects. Made with Maya and Mari. Based on a Van Gogh painting called 'Window in the Studio' it was made on his time in a mental asylum in Saint-Remy. His brother Theo made sure he could have a room to sleep and a studio. This was his studio.
00:50 This is a work in progress I'm doing with a classmate about a chef's struggle to find his grandma's recipe for a dessert he wants to make. Made with Maya. I am responsible for the main modeling (the wireframe goes through the assets I modeled).
01:00 Responsible for all aspects. This was my final project for my lighting and rendering class. Made with 3D Equalizer, Maya and rendered in Arnold.
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