Cherie Rye Fur and Hair Reel 2020
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Breakdown Sheet
Batwoman 2020: Encore VFX:
simulated hair in Maya with MayaHair; also helped troubleshoot render issue for hair turntables; Ornatrix-Vray issues in groom and in Lighting
Flash 2019: Encore VFX:
fur simulations for gorillas in Houdini; geometry contacts and clean-up in Maya for armor; some Ornatrix/Vray troubleshooting with Lighting in 3ds Max; also simulated the shark's pants in Maya, and refinements to Shark pants cloth setup
Beauty and the Beast: Digital Domain: refinements to Beast's cloak setup; simulated shots for clothing and hair, including hair interaction with body fur, where Beast doesn't wear clothing
Puss in Boots, shots, DreamWorks:
Simulations using provided master setups; Added wind to feathers and fur using in-house tools; simulated Humpty’s gold suit and sim for feather in Puss's hat
Smurfs 2, shots, Sony Imageworks:
Simulated garments and hair for hero characters using provided master setups. Simulations in nCloth, MayaHair and SPI's proprietary solver.
Shrek 4, hair development, DreamWorks:
Developed Fiona master setup for loose hairstyle using Syflex hair in Maya. Developed tools for manipulating and exporting guide curves using Python, MEL and Maya. Setup and tools were used by character effects team for shots.
Cloudy 2: Revenge of the Leftovers, shots, Sony Imageworks:
Simulated garments and hair for hero characters using provided master setups for Flint, Barb the Monkey and villiain Chester. For Flint's dancing shot, simulated Flint's lab coat with three different arm animations and superimposed these on one another in 3d. Software used included Maya, nCloth, Katana and proprietary tools.
Kung Fu Panda 2, DreamWorks:
Fur interaction with water droplet using proprietary tools & one-off simulation setup for bamboo door; shot simulations on Po and crane pants using provided master setups.
Stuart Little 2: Sony Imageworks:
Feather animation, cleanup and wind effects for yellow bird using proprietary tools & Maya.
Kung Fu Panda 2: DreamWorks:
Created master setup for Sheep in Qualoth and Maya, including attachment of puff geometry for growing fur balls in trim for renders & stand-in geometry for artists to view approximation of rendered puffs in Maya. Setups were used by character effects team for simulating shots.
Stuart Little 2: Sony Imageworks:
Feather animation, cleanup and wind effects for falcon and yellow bird using proprietary tools & Maya. Some pipeline scripting in Perl to automate aspects of feather pipeline.
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