Character Animation + Body Swap System
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As part of this project, I worked closely with a coder in Unreal to prototype one of the key mechanics of the game - The system of upgrading and swapping your character's body parts for new bits (chopped off slain enemies!)
These new parts often had different proportions, different rigs and different animations, yet could be swapped in real-time without interrupting the animation flow.
I also created all of the animation seen in this video, and I modelled the blue crystal character parts (which you can check out here: artstation.com/artwork/nQWEle) The way that these animations blended together produced a unique feel to each combination, adding to the feeling of building a custom character via the gameplay.
All environment assets and all other character models were created by Paul Abbott, Darren Farmer, Alex Williamson, Daniel Galanty and Ben Matthews.
This working prototype is © Wish Studios Ltd.
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