Catakiller Idle, Attack, Run
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The rig and animation for this Catakiller was created for Cerberus Interactive, and is featured in their upcoming mobile title Atlas Empires. For more information about this exciting new game, please visit their website: Atlasempires.com
For this rig, my client had a bone limit of 40, and needed to be able to export to Unity and Blender. Animation was hand keyed and done in Maya. Rigging + Animation for an Idle, Attack, and run took a total of 3.5 days. For more information about my freelancing availability you can contact me through DM, or email me at: [email protected]
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