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Carbon sim driven by Maya Cache

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One of the cool things you can do with Carbon in Maya 2020 is to use the validity of the Maya Cache to drive the Carbon Cache re-evaluation. This was enabled in Carbon for Maya 2.3.2 

This means that an animator can more easily work with a clothed character and rely on the Maya Cache to trigger Carbon simulation from last valid keyframe. The Carbon simulation runs behind the scenes and so should not slow down the rig evaluation.Here is a short video showing this feature in action.

 

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