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What I have worked on during 2017 and 2018. I can only show the finished polished product, even though I didn't always do the polish.
I learned a lot from these projects - not only about animation but new programs (3DS Max and Unity) and about management of myself and others in a team.
Breakdown (- all links to the project can be found at my website: http://camilla-smidt.strikingly.com/):
1. scene from "The Giant Pear" I worked on at A Film, Copenhagen.
Animated in Maya
I worked on: rig testing, animation style development, previz, blocking and animation.
2. Quadruped project
Made at The Animation Workshop in collaboration with Morten Lassen and Mario Grosu.
Animated in Maya.
Model and rig by Morten Lassen.
Design by the three of us.
3. Acting dialogue made while at The Animation Workshop
Made in Maya with the Mery rig (https://www.meryproject.com/download)
4. Scene from "Nachthexen".
Bachelor movie made with a team and animated with TvPaint.
I did both parts of the storyboard, blocking, animation and cleanup on this film.
5. Round Rob - short short film from when I was at The Animation Workshop.
Animated in TvPaint and I worked together with a small team.
I was lead animator for the hamster and supervised all animation with him.
6. another shot from "The Giant Pear".
7. A clip from the Sony PlayLink game "Frantics" from when I were at NapNok Games.
Animated in 3ds Max and set up in Unity.
I animated, managed a team, helped design the characters and learned to rig and skin them as well.
7. The Fox from "Frantics".
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