(Blender 3D Animation) Coffee Loop
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While I have experience animating other people's characters, I wanted to get started animating my own. So I felt this project was a good exercise in creating, rigging, and animating very simple, modular characters performing the menial action of a waiter despairingly providing an eccentric character his cup of coffee.
I created a base mesh and simply created the two characters from there, besides starting both from the ground up. I intentionally gave the environment a realistic look over the main characters in reference to the cartoon 'Amazing World of Gumball', where the main characters are 2D over a more polished, three-dimensional world.
Due to the technically demanding nature of the liquid simulator in Blender, I went the alternative route of giving a curved cylinder a displacement modifier and coffee-like material and simply animating the texture coordinates in the shader editor. For the faces, I simply drew separate texture maps, divided them into several different textures, and changed the face map textures in the shader editor without ever touching the transformative properties. That way each face transition was seamless and without error.
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