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AnimDojo January 2020 Animation Challenge

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So the challenge was to create a character cycle, between 200-250 frames.

Due to a sense on tunnel vision on my part this ended up being more that 250 frames, but it is at 30fps rather than 24fps, so if pushed I could say that I did the equivilent time as 250 in 24... Like I said... if pushed.

Anyway the main rig comes from GameAnim, released in conjunction with the book "Video Game Animation Explained", and can be found here:
gameanim.com/product/azri-rig/

The ball an chain I made in Blender, once I figured out that trying to get a chain to work as a physics object was more problematic than I had time to solve.

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