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Ami Goff - Mary Poppins Returns animation compositing

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From July 2017 to May 2018 I worked as an animation compositor at Duncan Studio on Disney's "Mary Poppins Returns" - here's a selection of my favorite shots that I worked on.

00:06 - character ink and paint styling, manual tracking and matchmove, animation retiming (background render, lighting and particles by Framestore)

00:09 - character ink and paint styling, ground reflections, tracking to live action plate, matchmove and integration with cane prop (background render, lighting and particles by Framestore)

00:10 - character and 2D rose ink and paint styling, tracking to live action plate, integration of 2D rose to replace stand-in prop (background render, lighting and particles by Framestore)

00:12 - character and 2D rose ink and paint styling, matchmove and integration with cane prop and actors, integration of 2D rose to replace stand-in prop (background render, lighting and particles by Framestore)

00:13 - character ink and paint styling, tracking to live action plate, matchmove and integration with live actor (background and spot lighting by Framestore)

00:15 - character ink and paint styling, tracking to live action plate, matchmove and integration with live actor, animation retiming (background and spot lighting by Framestore)

00:16 - character ink and paint styling, sequin EFX, ground reflections and shadows (final stage render and spot light by Framestore)

00:19 - character ink and paint styling, live action plate tracking (3D background and final integration by Eric Roth at Duncan Studio)

00:22 - character ink and paint styling and 2D parallax background with lighting EFX

00:25 - character ink and paint styling, lighting EFX and ground shadows, 2D parallax background

00:28 - character ink and paint styling, animation retiming, tracking and mesh warp integration of money artwork (originally blank), background lighting EFX (animation by Hanna Abi-Hanna)

00:30 - character ink and paint styling and matchmove to live action plate, paint fixes and integration to live action giraffe toy prop, 2D parallax background (truck elements by Duncan Studio 3D team)

00:33 - character ink and paint styling and tracking to 3D truck elements, smoke, fire and lighting EFX (truck elements by Duncan Studio 3D team, background by Framestore/Pixomondo)

00:35 - character ink and paint styling, fire and ember EFX styling, tracking and integration with 3D elements, lighting EFX (fire EFX animation by Mauro Maressa at Duncan Studio, truck elements by Duncan Studio 3D team, background by Framestore/Pixomondo)

00:38 - character ink and paint styling, fire and ember EFX styling, lighting EFX, tracking and integration with 3D elements (truck elements by Duncan Studio 3D team, background by Framestore/Pixomondo)

00:40 - fire and ember EFX styling, lighting EFX (truck elements by Duncan studio 3D team, background by Framestore/Pixomondo)

00:41 - scene tracking and matchmove, fire and ember EFX styling, interaction with live actor and 3D elements (fire and ember EFX by Mauro Maressa at Duncan Studio, truck elements by Duncan Studio 3D team)

00:43 - scene tracking and matchmove, fire and ember EFX styling, interaction with live actor and 3D elements (fire and ember EFX by Mauro Maressa at Duncan Studio, truck elements by Duncan Studio 3D team)

00:47 - character ink and paint styling and matchmove (background and carriage by Duncan Studio)

00:50 - character ink and paint styling, parallax background (carriage by Duncan Studio)

00:52 - character ink and paint styling and animation retiming, integration with 2D background, lighting EFX

00:53 - character ink and paint styling and matchmove (carriage and background by Duncan Studio)

00:57 - character ink and paint styling, ground reflections and interaction with 3D floor plane (carriage and background by Duncan Studio, animation by Hanna Abi-Hanna)

00:59 - character ink and paint styling, parallax background (carriage by Duncan Studio, animation by Hanna Abi-Hanna)

01:01 - scene tracking and matchmove, ink and paint styling of 2D hat element, interaction with live actor

01:04 - character ink and paint styling, sequin EFX, ground reflections (spot light and stage final stage render by Framestore)

01:05 - character ink and paint styling, sequin EFX, animation retiming

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